About Daniel Canabrava

I am Daniel Canabrava

A Senior Product Designer and UX Strategist | Behavioral Design · Analog and Systems Thinking | 13 yrs on the craft. Turning non-deterministic systems into experiences people can rely on.

Daniel Canabrava Torres portrait
Abstract portfolio visual system

Practice

Product strategy, trust mechanics, visual systems, and front-end behavior as one continuous material.

Kihon: excellence in the fundamentals.

Based in

Brasilia, working with teams across the Americas and Europe.

Who I am

I design the relationship between people and systems they cannot fully predict.

My work sits where AI product design, behavior, evidence, and implementation meet. I care about the exact moment a person decides whether an output is safe enough to use.

My thinking is naturally analogical and visual. I pull patterns across Kendo, audit bureaucracy, behavioral economics, semiotics, and GenUI, then turn those patterns into interfaces people can rely on.

13+

years designing digital products

Across govtech, fintech, real estate intelligence, AI products, and design systems.

63%

faster instruction writing

Measured impact from an AI-assisted auditing platform at Brazil's Federal Court of Accounts.

~40%

revenue growth contribution

UX improvements that helped reposition Markerr from data provider to product company.

15+

designers mentored

Raising team craft through critiques, methods, prototypes, and clearer handoff systems.

Daniel Canabrava portrait

Daniel Canabrava Torres

Senior product designer and UX engineer for AI-native systems.

01

AI product design

I design the interaction layer where people decide whether generated outputs are reliable enough to act on.

02

Trust mechanics

I make uncertainty legible through input shaping, confidence surfaces, correction loops, and failure states.

03

Design systems

I build component logic, token architecture, documentation, and implementation-ready specs close to code.

04

Prototype to ship

I use TypeScript, React, Framer, and Storybook to test behavior early and keep production aligned with intent.

01

I do not ask users to trust a black box.

The interface has to show what the system is doing, where the evidence came from, and how a person can intervene when the output feels wrong.

02

Inputs are part of the design material.

Better AI experiences often begin before the screen: with structured prompts, cleaner data, stronger defaults, and constraints that make outputs easier to verify.

03

Failure states are where craft becomes visible.

Low confidence, partial matches, latency, hallucination risk, and correction flows are not edge cases. They are the moments that teach people what a product is worth.

Sensemaking
Trust design toolkit
SensemakingTrust design toolkitCo-evolutionCalibrated trust

Grounded in problem-solution co-evolution (Dorst & Cross)

Fundamentals are not slogans. They are what remains under pressure.

In Kendo, ki-ken-tai-ichi means spirit, sword, and body arriving as one. A strike only counts when intent, action, and form land together. I have trained toward that for years, and it shapes my design practice more than any framework.

In product work, the same idea becomes strategic alignment: human intent, system legibility, and input structure have to arrive together. If one is missing, the interface asks for trust it has not earned.

2011

Started designing software that had to survive real operations

The early years taught me that a screen is never just a screen. It is a promise inside someone else's workday.

2017

Saw AI trust become a design problem before it had a name

At the Brazilian Federal Court of Accounts, a skeptical director trusted an AI-generated draft because the workflow made it reviewable.

2020

Moved from interface craft into design-system leadership

I led token architecture, component specifications, QA routines, and handoff rituals for large product teams.

2024

Focused my portfolio around non-deterministic systems

GenUI, LLM product surfaces, AI workflow tools, and correction mechanics became the center of the practice.

2026

Building closer to code

My current work sits between product strategy, UX engineering, promptable interfaces, and implementation detail.

Tools and working mode

I move between strategy, prototype, and production detail.

Figma

Framer

React

Claude Code

Cursor

OpenAI

Perplexity

GitHub

LLM interfaces
Agentic workflows
Research synthesis
Storybook specs
Behavioral design
Design QA

Current focus

AI interfaces with visible reasoning, human correction, structured inputs, and production-grade handoff.

Brasilia, Brazil
Remote-first - Americas & Europe
English C1 / UTC-3

Open to relocation with visa sponsorship.

2025 - 2026

Nortal / BTG Group - Capstone Technology

UX Engineer

Built an internal AI wireframing tool with Claude Code, shipped browser-based prototypes for complex interaction intent, and authored Storybook demos and React specs with engineering.

2024 - 2025

Nortal / Markerr

Senior UX Designer - LLM & AI Products

Designed GenUI frameworks, AI product surfaces, and data-driven UX performance metrics while helping reposition the product experience ahead of acquisition.

2023 - 2024

AI Solutions

Senior UX Designer

Delivered high-fidelity interactive prototypes, structured usability tests, and mentoring for a team of 15+ peers across user-centered and interaction design methods.

2020 - 2022

Ilia Digital

UX Design Lead

Directed design system lifecycle work from token architecture and component specification to developer handoff, QA review, and team adoption.

2017 - 2020

Capgemini / Brazilian Federal Court of Accounts

Senior UX Designer

Led UX/UI for an AI-powered auditing platform that reduced report creation time by 63% and improved review workflows for public auditors.

2017

Configr

Senior UX Designer

Led a cross-functional design team through iterative UI concepts, usability testing, user research, and benchmark analyses.

01

What kind of role fits this work best?

Senior product design, design lead, or UX engineering roles on AI-native products where trust, workflow quality, and implementation detail are not secondary concerns.

02

What makes the work different?

I treat AI trust as a system of behaviors: structured inputs, visible processing, grounded evidence, correction rights, and measured outcomes.

03

How close do you stay to engineering?

Close. I build prototypes, write interaction specs, review production behavior, and use React and TypeScript when that is the fastest way to clarify intent.

04

Where are you based?

Brasilia, Brazil. I work remotely with teams across the Americas and Europe in Portuguese and English.

A strong balance between design expertise and development collaboration. Daniel works effectively with engineering teams to ensure smooth implementation, while still being willing to challenge conventional approaches.

Santiago Reyes

Manager · 2026

Daniel practicing kendo

Kendo / nidan

Sumi-e ink painting practice

Sumi-e

Japanese calligraphy practice

Shodo

Motorcycle ride

Motorcycles

Cooking at home

Cooking

Ready to talk?

Let's build something people can trust.

I'm open to senior product design, design lead, and UX engineering roles at teams building AI-native products where interaction quality is a real constraint.

Based in Brazil (UTC-3) · English C1 · Remote-first for teams across the Americas and Europe · Open to relocation with visa sponsorship